The board control warlock offers high consistency. Murlocks is probably the easiest to put together. Chargers will allow you win quick and often unexpectedly. Each can be configured for a different style of play based on the card pool that you have. You'll notice that there are some common cards around these decks. Players will encounter mostly aggressive decks and this one might not be able to last long enough to actually get to the end game stage. Of the three warlock decks, I feel that this one's the weakest in the current meta game. Of course, Lord Jaraxxus will give you a little extra breathing room (or speed your life total down that much faster so you can deploy the giants). The Faceless Manipulators can double offensively by allowing you to clone your giants or play a little defense (by cloning already taunting minions). Sunfury Protectors and Defenders of Argus are in there to help run interference long enough for you. Use your spells to remove any major threats. That'll help you fuel your Twilight Drake and Mountain Giant (based on your hand size) while starting to get you a little within range of dropping your Molten Giants. Use Life Tap every turn until you hit about 4 mana crystals. The last deck is called Warlock giants and is a little partially inspired by the Mage giants deck found just before mages were nerfed last season. You can get in for some serious damage with Sylvanas while stealing their minion by sacrificing her after the fact with Power Overwhelming. Keep the Power Overwhelming + Sylvanas combination in mind to remove any major or significant threats on the board. However, I will keep Soulfire in hand against another Warlock just in case they're rocking the murlock deck above. ![]() Even Soulfire I'll sometimes pitch away depending on my opponent's class. ![]() Mulligan anything that isn't 4 mana or less. You'll want to see your Imps in your opening hand. Ragnaros will be your finisher and controller at the end. Maximize each and every point of damage possible. Your goal is to slowly establish board dominance with your jugglers, clerics, and other minions. You will have to play a bit of mental chess and think several moves ahead here. I used this one to help me get up to rank 5 (not legendary). You'll have to fine tune it a bit based on what the opposing player class is. But almost any opening hand you receive will be one you want to keep. This deck has the potential to finish games by turn 4! Try to mulligan into as murlocs or Imps. Sense Demons will help you "thin" out your deck so you can draw into murlocs quicker. I find that he adds a nice health buffer towards the late game and provides you with a little more longevity (and finishing power). But they're not a bad team to have on your side. Personally, I hate murlocs in World of Warcraft. Murk-Eye doesn't have to be purchased as he'll be unlocked the moment you purchase all murloc cards in the game. The murloc Warlock deck is simple to understand and actually fairly affordable to put together. It relies heavily on Murlocs and their mutual buffs to overrun opponents while Life Tapping to maintain card advantage. This is the first Warlock deck I put together and also my most fondest. What you want to end up doing is whittle your opponent's health down low enough to get in there with your Arcane Golems or Leeroy Jenkins and burst them down. Voidwalkers and Defenders will help you stay alive and draw threats towards the taunted minions. Leper Gnome combines well with Power Overwhelming into a possible 8 damage on turn 2. ![]() Use your spells to help control the early game while you develop your side of the board with cheaper minions. Hellfire is a bit of a double edged sword here as it'll also knock your minions out. Instead, it utilizes a pair of Hellfires to help control the board. This build does not run double Shattered Sun Clerics. ![]() Now then, let's take a look at the four most popular Warlock deck types you'll often run into ranked play. The fire spells ( Hellfire, Demonfire, Soulfire, etc) often help in controlling the board even if it's at a cost. Their hero power (Life Tap) provides card advantage at the cost of your life and their minions are often cheap, strong, and downright annoying to deal with. Welcome to Hearthstone's test Season 2! If you're looking to climb the ranked ladder, your best class would be that of a warlock.
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